Developer: SCS Software |
Publisher: ValuSoft/THQ |
Return to home | Game info | Screenshots gallery |
Demo | Official demo from SCS Software | Take it from TryGames site |
Patch | Unofficial 1.06 beta patch | Take it from SCSSoft site |
Real names v.02 | Real truck names version #02 | Download here |
Real truck grills | Real truck grills | Download here |
Real truck images | Real truck images (photos prepared by Deli) | Download here |
18Wos:Haulin real brand names pack v.02:
This package include real truck brand names for 18WoS:Convoy
v.01 Real brand names for trucks and accessories.
v.01 Hard edit "scripts/en/local.def" for text macros.
v.01 Resurrect "Hospital Chemicals" icon (I dislike cutted version in game).
v.02 Use new cursor
v.02 Fix some sounds.
To enter a cheatcode, you must
edit config.cfg file in advance located in your "$My
Documents/18 WoS Haulin" directory. Remember, you must create a backup
copy of the file before proceeding. Use a text editor to edit the
config.cfg.
Change the following line in the file to enable console window (if it is set
off)
uset g_console "1"
and then save the config.cfg file.
Begin game play and press the ~ (tilde) key to
display the console window. Type one of the following codes to activate the
corresponding cheat function. After this press ~
key to close console.
commands |
Description |
cheat money | you get $500,000 to your account |
To enter a map editor, you must have edited
config.cfg as described above.
Begin game play and press the ~ (tilde) key to display the console window. Type
edit america3
and you'll be transferred to map editor.
Basic rules ...
Each user mod is selfcontained .ZIP archive (renamed to .scs) with files stored without compression (0 compression level). MOD archives are installed into the "My Documents\18 WOS Haulin\mod" folder.
MODs are loaded automatically and the game notifies their presence by message in the main menu.
If you encounter some game problems (crashing, stability issues) after installing a new MOD archive simply remove its archive from the mod folder and try again.
Folks, are you think enought
about editing every truck/accessory ".sii" file and
replace ALL macros by heaps of clean text? If you search thru all base archive,
you must find "scripts/en/local.def" file, which
contains ALL macro definitions used by game.
And good modding assume that you will edit only this file in respect to game
developers
in his future patch works, which may override many ".sii"
files between releases.
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